Enkidu rankX Video | Sound | New Media | Dance | Art

digital art

prints, generative & real-time art, conceptual:

"Big Prints" series

(digital collage)

The Big Prints series is a set of digital C-prints all sized 4000 x 2500 pixels - that is about 120cm x 75cm maximum as a print. They are not limited, because I don't believe in artificially increasing the value of my art by shorten its supply. They are also not fixed in printing size, so if people like them, they will get a copy witch fits their needs and tastes.

The Series deals with deconstruction in general and the modern urbanized media world we live in with its symbols, codes and signs in particular. There are two major sub-series called "Catastrophe" and "Sub City Transcript".

"Catastrophe (Multicolor, Smell-O-Rama)" depicts catastrophes as we witness them in our mass media news every day: clean, distant and somewhat morbidly beautiful. They deal with subjects like natural catastrophe, terrorism, accidents and technological illusions of perfection vs. the raw forces of nature in general.

Airfiled_01

Airfiled_01, 2009, C-print, 4000 x 2500 pixel

Airfield_01 uses text elements take from last communications of crashing planes.

Tsunami_01

Tsunami_01_02, 2011, C-print, 4000 x 2500 pixel

Tsunami_01 uses Twitter tweets including the word "Tsunami" around the time of the Japan catastrophe.

Ambu_01

Ambu_01, 2009, C-print, 4000 x 2500 pixel

Ambu_01 uses letters sent home by GI's stationed in Iraq as a last sing of life.

AKW_01

AKW_01, 2011, C-print, 4000 x 2500 pixel

AKW_01 uses press releases from Tepco concerning the Fukushima catastrophe.

Bus_02

Bus_02, 2011, C-print, 4000 x 2500 pixel

Bus_01 uses statistics concerned with national and international terrorism.

LaHague_02

LaHague_02, 2011, C-print, 4000 x 2500 pixel

LaHague_02 uses years 1960-5060 as overlay. A fraction of the time, the plant will be radioactive. See related Film "seagulls on a beach of litter".

 

"Sub City Transcript" tries to decode the informational plane of data / informational reality that is hidden in modern day architecture. By scraping buildings and cityscapes of their walls, we are able to look behind the scenes and imagine what thes buildings are made of: ideas and thoughts...

Boston_03

Boston_03, 2009, C-print, 4000 x 2500 pixel

Cubic_06 (Berlin)

Cubic_06 (Berlin), 2009, C-print, 4000 x 2500 pixel

Cubic_16 (Berlin)

Cubic_16 (Berlin), 2009, C-print, 4000 x 2500 pixel

Cubic_07 (financial crisis)

Cubic_07 (financial crisis), 2009, C-print, 4000 x 2500 pixel

Grippen

Grippen, 2011, C-print, 4000 x 2500 pixel

El Caballero de la Triste Figura

(PureData / Gem)

Don Quijote is a PureData [pd] experiment that deals with a certain quality of human computer interfacing: that of sympathising with "the other" even though 'he' or 'she'. is not real at all. Though only reactive to movement, the persona of the computer is felt as a presence, mainly because of movements of the pupil and the algorithms for the movement of the eyes themselves. This installation is fully real-time interactive and works in normal light in any room or gallery – but also in a darkened room with a flashlight.

Don Quijote from Enkidu rankX on Vimeo.

Don Quijote uses [pd], GEM, boids, computer vision and a webcam. It has been shown at the "Lange Nacht der Mussen 2010" in the "Willhelm-Hack-Museum" in Ludwigshafen.

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